Quarterly Design Projects (QDP)

Our Quarterly Design Projects (QDPs) occur every Fall and Spring quarter and are open to students of all years and majors. Our members are split into multidisciplinary teams of 5-8 students and are challenged to design and prototype a solution to a biomedical issue. 


The QDP attracts 70-100 participants each quarter with 10-16 teams. Teams meet during our general meetings, Tuesday’s 6:10-7:00pm, and present their solutions at the end of the quarter. The winning team of the Fall QDP has the opportunity to continue their project throughout the rest of the year as a Formal Design Project.



Prompt: Design and (if possible) prototype new PPE (Personal Protective Equipment)


  • More comfortable/adjustable face mask designs, convenient hand sanitizer holders, compact/comfortable face shields, etc.

  • Specific prompt will be announced during our second general meeting (9/22)

  • Sign up is open until the end of our third meeting (9/29)

Sign-Up Link Here!



For our Fall 2019 QDP we are teaming up with the AbleGamers charity - a group that creates adaptive video game controllers for individuals with disabilities. They have given us two prompts to work on. First we are redesigning the Quadstick controller to have easily sanitizable and replaceable parts. In addition, we are designing a controller that can connect with the Xbox Adaptive Controller and can be used by individuals with limited arm motion.


For our Spring 2019 we tackled the issue of poor posture among elderly people in wheelchairs. This project was inspired by Darien Gold, a community member passionate about helping the elderly live comfortable lives. Teams designed many creative solutions to prevent people from slouching in their wheelchair. The winning team developed a unique strapping system that attached seamlessly to a wheelchair.



For the Fall 2018 QDP we partnered with Gladiator Paintball Park, a local paintball company which hosts events for individuals with disabilities. Teams were challenged to design a device that would allow wounded veterans to play paintball in a wheelchair. Their devices could be designed for either paraplegic or quadriplegic players. We selected two teams to continue this project, one for each degree of disability.


For the Spring 2018 QDP we presented teams with seven different prompts to choose from, including designing devices to assist with activities such as playing video games, eating food, putting on clothes, or walking upstairs. These devices were designed for individuals with disabilities like cerebral palsy, multiple sclerosis, and Parkinson’s disease. The winning team created a simple device that makes it easier to brush one’s teeth.



For the Fall 2017 QDP, teams were challenged to create a mechanism that would allow wheelchair users to play a specific sport. Teams created designs for many different sports, including soccer, golf, ping-pong, and skiing. The winning team engineered a golf club that attaches to wheelchair and allows the user to play mini-golf. Pictured is the team with their final “Swing King” prototype.


For the Spring 2017 QDP we presented teams with the following prompt: design an innovative lower limb prosthesis to assist with a specific activity. Teams designed and created 3D printed models of their prostheses for activities such as hiking, triathlons, and swimming. The winning team created the following swim fin design.

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